Learn about the facilities, and build your virtual campus at Voorhees Mall, Rutgers University.
An Extended Reality Experience designed for the SCUP conference at Rutgers University, New Brunswick, March 16, 2020.
For this project I started off with project intake. This consisted of understanding the clients needs and assisting scoping this into a feasible project with the main outsourced development team. Originally we set out to work as support for a different development team. I coordinated with our two dev teams as well as our department heads and main stakeholder. Midway through development, the original development team was no longer available to work on this project. Afterwards, my team and I set out to rescope the game with our own vision and timeline.
I mainly focused on support for our main developer, pitched ideas for game design and flow. Meanwhile I acted as the voice of the team to our stakeholder. During the tight timeline of this project, there were requests to change the scope of the project so I focused on client management. I acted as a shield for our development team so that they were able to work in peace and focus on their craft while I mitigated potential issues with client and other art teams. I also aided in creating the AR recognized images as well as working on the messaging for the website. I also worked on QA for this project as well as testing. Towards the end of the project, I also helped market this out to the grander Rutgers Community.
I kept the development of this project on our timeline and on the path to finish using different boards for development. I used Github as a project management tool to track tasks, issues and any outstanding feature requests.
During development of the project, especially after development shifted to us, I made sure to schedule weekly scrum meetings to keep all tasks on time.
Unfortunately with Covid-19, the expected launch for this event-based game was disrupted. We have since converted this to a game where attendees could download the cards and play from home.
The most challenging part of this project, was the tight timeline and the client management portion. The project was switched over to our team with the deadline 3 weeks away. The team hustled and switched gears extremely quickly. I used Github, a bunch of in person meetings and whiteboards to track and make sure every piece was working properly. This was a very hectic and chaotic development period but we were able to pull it together as a team, I was able to listen to the team and their needs and step in where ever I could to make sure things were running properly.